Bom ontem (25/03/2011) foi postado uma nova versão do CS2D Versão Beta 0.1.1.9 bom oque parece foi adicionando um ant-hack (duvido. foi falado so para deixar as pessoas mais seguras) bom mas vim fala do que a de novo no CS2D de gfx (blin blin nada) foi consertado alguns dos muitos erros que existem no CS2D e fizeram algumas melhorias.
Quais foram (Não traduzi por que o google translation e uma poh. e eu não sei muito ingles)
Oque foi adicionado no novo CS2D ?
Segundo Unreal Software foram eles
Legenda:
Fixed = Resolvido
Changed = Mudado
Added = Adicionado
By: CStrike # ymj~*
Quais foram (Não traduzi por que o google translation e uma poh. e eu não sei muito ingles)
Oque foi adicionado no novo CS2D ?
Segundo Unreal Software foram eles
- Spoiler:
[FIXED] Editor: Move whole map ignored tiles left / at bottom of map
[FIXED] Editor: Move whole map did not update trigger relation lines
[FIXED] Editor: "Entity graphics" display setting did not work
[FIXED] Editor: info_noweapons property menu was misplaced
[FIXED] Editor: env_npc Snark selection bug
[FIXED] Tile alpha channel/transparency (PNG) is now rendered properly
[FIXED] ai_say and ai_sayteam did not work
[FIXED] Money has been reduced if you skipped repairing using objectdamage
[FIXED] Spraylogos are not rendered above trigger_use buttons anymore
[FIXED] Killing a player in its Lua hit-hook without return 1 caused bugs
[FIXED] Sometimes more than one player received +3 score for defusing
[FIXED] You can't vote to kick yourself anymore
[FIXED] Wrong response for vote attempts when voting was disabled
[FIXED] Editor save window didn't remember map name after first save
[FIXED] NPC spawn bug on some non-square maps
[FIXED] Building re-spawn bug on some non-square maps
[CHANGED] menu_svreqdelay is now 30 ms again by default (instead of 50)
[CHANGED] Idle kick now has its own kick message
[CHANGED] No damage/direction indicators when hit by silenced weapon
[CHANGED] mp_roundtime maximum value increased from 15 to 99
[CHANGED] info_nofow entity re-enabled (hides Fog of War in 3x3 area)
[CHANGED] debug mode (including FPS display) is now disabled by default
[CHANGED] Super supply RPG Launcher replaced with Molotov Cocktail
[CHANGED] You now don't see full rank info of other players by default
[CHANGED] Improved NPC effects and sounds
[CHANGED] Increased NPC default health values
[CHANGED] You can now join the round 30 secs (default) after roundstart
[CHANGED] Remote Lua execution (via rcon) disabled for more security
[CHANGED] Minimal lag compensation change (probably doesn't help)
[ADDED] Hovering the U.S.G.N. login state will show your U.S.G.N. ID
[ADDED] Dynamic Lua image tween animation system
[ADDED] HUD Text tween animation system
[ADDED] Snarks now explode when they die, causing additional damage
[ADDED] Attack buffer to minimize server sided attack packet drops
[ADDED] List of items for (super) supply can now be changed
[ADDED] Warning when running game in program files or temporary folder
[ADDED] Stop button for serverlist (stops loading of new servers)
[ADDED] Tiles can now be rotated (middle mouse key in editor)
[ADDED] Each tile on map can have own brightness setting
[ADDED] Each tile on map can seamlessly blend with an adjacent tile
[ADDED] Editor grid can now be toggled with hotkey G
[ADDED] Disabled Lua menu buttons can be created with brackets
[ADDED] In-game server menu has now add/remove favorite button
[ADDED] Optional fog of war while spectating a player
[ADDED] Forced spectating-fog in "spectate own team only" mode
[ADDED] Friendslist context menu option "View Profile"
[ADDED] Auto-Update function for future updates (Win client only)
[ADDED] Command mp_postspawn (time allowed to spawn after roundstart)
[ADDED] Command mp_radar (enable/disable radar)
[ADDED] Command mp_supply_items (list of items for supply)
[ADDED] Command hud_fullrankinfo (show full rank info of other players?)
[ADDED] Command hudtextcolorfade (hud txt color fade animation)
[ADDED] Command hudtextalphafade (hud txt alpha fade animation)
[ADDED] Command hudtextmove (hud txt move animation)
[ADDED] Lua Command reqcld (request client data like cursor position)
[ADDED] Lua Command tween_move (move image animation)
[ADDED] Lua Command tween_rotate (rotate image animation)
[ADDED] Lua Command tween_rotateconstantly (rotate image constantly)
[ADDED] Lua Command tween_alpha (image alpha fade animation)
[ADDED] Lua Command tween_color (image color fade animation)
[ADDED] Lua Command tween_scale (scale image animation)
[ADDED] Lua Hook clientdata (when reqcld response arrives)
[ADDED] Lua Hook objectupgrade (when building is upgraded)
[ADDED] banip, banname and banusgn have temp ban time parameter
[ADDED] NPC: Vortigaunt (with melee and ranged attack)
[ADDED] NPC: Soldier (ranged attack)
Legenda:
Fixed = Resolvido
Changed = Mudado
Added = Adicionado
By: CStrike # ymj~*
Última edição por ²Ðrøgadø em 26/3/2011, 17:09, editado 1 vez(es)